Aion 2.5 full patch notes, release date

Publish date: 2022-06-22

The huge Empyrean Calling update for winged MMO Aion will be rolled out across European and North American servers on 25th May.

The patch, known in brief as 2.5, will be added to the player test server on 12th May.

Testers can download the 2.5 client starting today using the game's launcher. Alternatively, a full FTP download is available. There's a FAQ on all of this on the Aion website.

The Empyrean Calling update adds a high quality graphics option, new character faces and bodies and revamps the HUD and user interface. Patch 2.5 also brings two new instances, an item enhancement system called Conditioning and a mentor ability for high level characters to teach inexperienced players and quests to reward this.

That's a snapshot; the full and very lengthy list of Empyrean Calling 2.5 patch notes can be found below, courtesy of the Aion website.

The full patch notes follow under the video.

Aion 2.5 Update video highlighting the biggest changes.

Instances

Added two new instances.

Empyrean Crucible

The Kaisinel Academy and the Marchutan Academy are lifelong educational institutions where the Empyrean Lords instill in their followers the virtues and battle skills appropriate to a Daeva. Until now, only enrolled Daevas were required to endure the Empyrean Crucible, but after the mixed results of the initial assault on Balaurea, the Empyrean Lords knew they had to step up their game, and opened the doors of the Crucible to regular Daevas.

The Crucible, which can be entered by both Elyos and Asmodians, is a PvE battlefield designed to develop a Daeva's skills, with the incentive of many brand new reward items in the Cloister of Kaisinel and the Convent of Marchutan.

Esoterrace

Esoterrace produces 50% of the Drana in Tiamat's territory, and plays a vital role in providing stable resources to Tiamat's army. Surama, a Drakan from a high ranking family, recently took over as Warden, and increased production dramatically by switching over from general plants and trees to using Elim as a Drana source. Furthermore, it seems that Surama is power-hungry, and is using his position to perform bio experiments using dragel. We must stop the flow of drana to Tiamat's Army and end Surama's plotting.

2. Reduced the difficulty level of the 'Draupnir Cave' instance, and adjusted the conditions causing the final boss monster, Commander Bakarma, to appear.

3. Removed the upper cap on the Nochsana Training Camp instance, so that all players from level 25 up will be able to enter it.

4. In the Kromede's Trial instance, Butler Jeeves will no longer drop the Secret Safe Key. Access to the Kaliga Treasury through the secret vault door will be by simply defeating Butler Jeeves.

5. Fixed a bug where players were unable to obtain items from The Plaguebearer in the Beshmundir Temple by changing some of its patterns.

6. Changed the length of time a Taloc Fruit can be used while in Taloc from 0 sec to 1 sec.

Items

Added a new item enhancement system called Conditioning.

2. Added new advanced designs that allow players to craft the greater crafting output even when the crafting fails to proc.

The new design uses 3 superior grade items, fluxes, and shop ingredients to craft a heroic grade item, just the same way as crafting a superior grade item uses 3 regular grade items. Added new superior equivalents to Balic Designs just like the regular crafting items.

General crafting

Balic Designs

3. Added new designs for advanced tailoring components.

General Design

Balic Design

4. When gathering items like wood and fiber, there is now a chance that you will gather a bundle of items instead of a single one. These bundles can be dismantled for more materials.

5. Added new level 55 heroic grade Abyss items.

Elyos can purchase them at the Cloister of Kaisinel and Inggison Illusion Fortress from the weapons, armor, and accessory distributors. Asmodians can purchase them at the Convent of Marchutan and Gelkmaros Fortress from the weapons, armor, and accessory distributors.

6. The different item attributes associated with item enchantment have been broken down into separate categories. Item tooltips will now state specifically when items cannot be socketed with manastones, extracted for enchantment stones, enchanted with enchantment stones

7. The exclusive boutiques in each large city are stocking new designer outfits, which can be purchased from the following NPCs.

8. There are also new tradable garments, which you can purchase as gifts for other Daevas.

9. The tradable garments can be purchased from the Shugo merchants Pradaaknerk and Armanerk, in Silentera Canyon.

10. Fixed a bug causing Tahabata's Warhammer to give a higher buff to Magic Boost than intended.

11. Fixed a bug where some items had the wrong appearance in the item preview window.

12. Fixed the prices for the designs for Vidar's Noble Spellbook and Fasimedes' Noble Spellbook

13. Fixed the icons for Asmodian exclusive Turquoise/Corundum/Elatrite jewels.

14. The problem where Crit Spell 30 was entered into the Basic Stat for Telemachus/Aegir has been fixed.

15. Fixed typos on some item tooltips.

16. Fixed an issue causing some items to appearing incorrectly when equipped.

17. Fixed the locations of some gatherable items when they were inaccessible to players.

18. Fixed a bug where additional manastone slots would not show when a two-handed weapon with additional manastone slots is used as a secondary weapon in an armsfusion.

19. Fixed a bug where the magic resistance on Archon/Guardian Brigade General's Helms did not show correctly on the NPC sales list.

20. Fixed a bug where the evasion on Noble Horned/Sky Dragon Emperor's Malevite Glasses was lower than that of the Horned/Sky Dragon Emperor's Malevite Glasses.

21. Changed the combat effects displayed when Sky or Horned Dragon weapons are equipped.

22. Added a note to the tooltip for the [Event] [A] Personal Reusable Kisk and the [Event] [E] Personal Reusable Kisk that were handed out for the 1-year veteran rewards to notify users that the kisks share cooldowns with other kisks.

23. Changed "Pomponia Scale Shield" (reward item for [Elyos] quest "Will the Aether Rain?") to "Pomponia's Scale Shield", because it is given by Pomponia. (It now matches "Pomponia's Shield", the other reward option for this quest.)

24. Fixed a bug where the greater output for Expert Orichalcum Shoulderplates and Expert Durable Orichalcum Shoulderplates called the higher versions 'Shining' instead of 'Noble'.

25. Changed the name of the crafting material dropped by Andre from "Behemoth Skin" to "Andre Skin" to make it clear which mob dropped it.

26. Some Balic crafting recipes for cooking were titled "Balic Recipe". Changed these to match the majority, which is "Balic Cook".

27. Renamed "Balaur Scale Piece" items to "Balaur Scale Fragments" to match the naming scheme of other similar items.

28. Renamed "Leather Board" items to "Leather Pads" to match the naming scheme of other similar items.

29. Renamed the greater output for the cooking recipe "Roast Rynoce with Salt" to "Tasty Roast Rynoce with Salt". It used to state, incorrectly, that it was made from Monitor rather than Rynoce.

30. Renamed all "Highest Fine" items (Squaros and Pellans) to "Superb", to be consistent with the existing grades for other items.

31. Renamed some armor items to match others in the series:

32. Renamed a number of crafting items that were incorrectly labeled "Craftman's" and should have been "Worthy" to match other worthy-quality items.

33. Renamed the following Asmodian-only items, which had somehow got crosswired with the Elyos equivalents. (Note that the Elyos versions stayed "Guardian Centurion's".)

34. Changed a series of "Golem of Elim" items to "Elim Soul". These are junk items that count as souls for the purposes of feeding to pets.

Pets

Added new pets, which can be obtained in the following ways.

2. Added a new Pet Mood system to allow more interaction with pets.

3. Some new pets will consume food, drinks, and scrolls, and apply their beneficial effects to the player

4. Pets can now loot monsters automatically on your behalf

5. Pets will no longer be dismissed when their owners use Return, Teleport, and Flight.

6. Players can now choose whether to see other players' pets.

The "Hide" feature is off by default, and can be toggled on/off in Options - Game Options- 'Hide Other Players' Pets'.

7. Players can no longer summon pets in certain places, including on a moving object.

Character

1. Added a new feature that allows high level characters to function as a mentor for fellow group members who are at least 10 levels lower than they are.

Becoming a Mentor

Mentor Reward

Mentor Group Recruitment

Enter Instanced Dungeon

2. Characters who are benefitting from Energy of Repose or Energy of Salvation will also get more dropped items.

3. Corpses that contain no loot will now disappear quickly.

4. Slightly increased the upper limit for the Magic Boost stat.

5. There is now a maximum value for how much a character's Casting Speed can be reduced with debuffs.

Known issue: the Spiritmaster's Summoning Alacrity skill should be an exception, but the limit is still being applied. A bug fix is in progress.

6. The killer penalty (Ariel's Curse/Azphel's Curse) will no longer apply in home territory.

7. Some character animations have been changed or added.

Changed the animations for trading, falling, aerial snare, and crashing (when there is no flight gauge).

New character animations have been added for the following situations.

8. Changed the effect that indicates the Daeva has full DP.

Skills

1. Added new class skills.

If you're Elyos, you can purchase these skills in the Protectors Hall or the Cloister of Kaisinel in Sanctum. If you're Asmodian, you can purchase them in the Capitol Building or the Convent of Marchutan in Pandaemonium.

2. Decreased the cooldown time of the Gladiator skill 'Second Wind I' from 5 minutes to 3 minutes.

3. The cooldown times for the gladiator skills "Second Wind I" and "Improved Stamina I" are now shared.

4. Damage for the Gladiator skills 'Vengeful Strike I ~ V' have been enhanced.

5. HP absorption of the Gladiator skill 'Righteous Punishment I' has been increased from 20% to 50%.

6. Fixed a bug that was causing the Templar's 'Block' skill to be applied to the Guardian General.

7. Reduced the casting time of the Templar skill 'Shieldburst I' from 1.5 to 1 second. The range of the skill has also been increased, from 2M to 5M. Additionally, the knock back effect has been added to the skill effects.

8. Increased the range of the Templar skill 'Bodyguard I' from 10M to 25M.

9. Increased the amount of Max HP increase for the Templar 'Prayer of Victory I ~ IV' skills.

10. Fixed a duplicate system message when using the Ranger skill 'Seizure Arrow I.' The correct MP restoration system message is now displayed, rather than the incorrect HP healing message.

11. Increased the magical accuracy of the following Ranger 'Trap' skills: Snare Trap I ~ IV, Poisoning Trap I ~ IV, Explosion Trap I ~ III, Spike Bite Trap I ~ II, Blazing Trap I, Sleep Trap I, Destruction Trap I ~ III, and Trap of Slowing I ~ IV.

12. The activation chance for the 'Spiral Arrow I ~ III' skills has been increased to 100%; however, the accuracy has been reduced.

13. Fixed a bug in the Asmodian Assassin's 'Shadow Rage I' skill, where magic resistance was increasing abnormally.

14. The Assassin skills 'Apply Poison I ~ IV' and 'Apply Deadly Poison I' now stack.

15. Fixed a bug in the Assassin skill 'Wind Walk I,' which was causing stealth to sometimes fail.

16. Assassins may now use boost skills while in stealth.

17. The Sorcerer skills 'Winter Binding I ~ IV' can now be used while moving.

18. The shield amount of the Sorcerer skills 'Stone Skin I ~ IV' have been increased.

19. Fixed a problem where the Spiritmaster skill 'Withering Gloom' failed to return MP to the normal levels.

20. Magical damage and MP consumption have been increased for the Spiritmaster skills 'Weaken Spirit I ~ IV.'

21. The Spiritmaster 'Spirit Hypnosis I' skill now has slow debuff effect. Sleeping targets who are near to the debuff are now changed into the appropriate spirits.

22. The Spiritmaster skills 'Stone Skin I ~ IV' now have increased shield amounts.

23. The cooldown times for the Spiritmaster's 'Spirit Absorption I ~ II' skills have been reduced from 3 minutes to 2 minutes. HP consumption of the spirit has been reduced from 20% to 10%.

24. Cleric's 'Smite I ~ V' skills now have a higher chance to hit.

25. The skill casting time for the Cleric's 'Splendor of Purification I' skill has been reduced from 2 seconds to 1.

26. The DP consumption of the Cleric's 'Acquittal I' skill has been reduced from 3000 to 2000.

27. The status ailment effects of the Chanter's 'Soul Crush I ~ II' skills have been changed from Stagger to StumbleThe Chanter's skills 'Protective Ward I ~ VI' have been changed to remove the 50% healing reduction effect.

28. The casting time of the Chanter's 'Binding Word I' skill has been changed from 1 second to instantaneous.

29. The casting time of the Chanter's 'Magic Recovery I ~ IV' skills have been reduced from 3 seconds to 1 second.

30. If you are stunned while casting a skill, the problem where "Remove Shock I" is not being activated has been corrected.

31. When the target is changed for an activated chain skill, the problem of the skill not progressing has been corrected.

32. The maximum weakening effect value that can be applied to a target has been expanded.

33. Block is now used up before Parry.

34. Fixed an issue where animations were not loading when a Spiritmaster's 'Vacuum Choke I – III' were used while flying.

35. Updated the tooltip for the ranger skill "Blazing Trap" to specify that it will hit one enemy that wanders into its radius, not all enemies.

36. Fixed the tooltip for the Templar stigma skill "Magic Smash". It incorrectly said that the first skill in the chain was called Resolute Strike, but in fact the chain is triggered by using Robust Blow.

37. Added a note to the tooltip for the Templar skill "Divine Chastisement" stating that players need to use a shield for this skill to work as described (blocking attacks).

38. Added a note to the tooltip for the Spiritmaster skill "Spirit Wall of Protection" indicating that the buff applies to up to six allies within range. (If the player is in an alliance, they may have more than 6 allies, but it will only apply to six of them.)

39. Changed the tooltip for the Assassin skill "Quickening Doom" indicating that the poison effect may stun the target, instead of implying that this stun occurred 100% of the time.

40. Fixed the name and tooltip for the skillbook for the Cleric skill "Word of Destruction II". Skillbook was incorrectly named "Voice of Destruction II".

41. Changed the name of the newer level 51 Cleric Skill "Devotion I" to "Amplification I" to distinguish it from the existing level 9 Scout skill "Devotion I".

Quests

1. New coin quests have been added.

2. Added new factions that reward higher level players for helping lower level players.

Upon reaching level 10, you will automatically become a member of the lower level group. You may resign or rejoin manually through an NPC. Upon reaching level 40, you will automatically resign. You can manually join or leave the lvl 40 ~ 55 group.

3. Added daily and weekly quests for these mentor groups.

Mentor quests can only be done in a mentor group. The quest description will have specific information about the appropriate level range. The lv40-55 groups give [Elyos] Orichalcum Token and [Asmodian] Circle Token as rewards. They may be exchanged for weapons, armor, or other items with the group NPC.

4. Added new bundle manastone exchange quests where you can exchange many manastones at a time.

5. Added relic exchange quests and NPCs

Added moving quests that mentor Daevas to these NPCs. Added bundle relic exchange NPCs in Inggison and Gelkmaros where players can turn in several relics at once.

6. Added new quests for each of the new instances, Empyrean Crucible and Esoterrace.

7. Removed the pre-requisites for the existing coin quests [Elyos] Kromede in the Temple and [Asmodian] Courting Disaster Quest.

8. Removed the quest requirements for undertaking the [Elyos] Miragent Holy Templar and [Asmodian] Fenris's Fang quests.The quests can now be acquired by any level 50 character.

9. Added new [Elyos] Just Between Me and Fasimedes and [Asmodian] Secrets and Lies quests. They can be acquired after completing the [Elyos] An Important Choice and [Asmodian] To Face the Future campaign quests.

10. Changed some coin quest NPCs.

11. Added new daily quests to defeat members of the opposite race in Silentera Canyon.

[Elyos][Daily] Banishing the Shadowborn, [Asmodian] [Daily] Snuff the Sunsuckers

12. Added new quest markers for important (non-campaign) quests, as indicated below:

There are two main categories of important quest, one of which only causes the quest marker to show when the player is within the level range, while the other is shown to all players who meet the requirements.

13. Players can now have 40 quests in progress, rather than 30.

14. The appropriate quest level range will now display when quests are offered.

15. Corrected typos in some quests.

16. The names of quests on the Quest List are now colored properly according to the character's level.

17. Changed the level limits of certain mentor quests to meet the entry requirements for instance dungeons.

18. Changed the disposition of monsters hunted in certain mentor daily quests from aggressive to passive.

[Elyos] Lepharist Agent, Asmodian Agent [Asmodian] Parasite Slime, Lepharist Agent

19. The map display button is now inactive when no information is available about the quest area for certain quests.

20. Fixed the text in [Elyos] quest "Orichalcum to Enchant Weapon" so that it now correctly asks you to gather Greater Orichalcum Ore, rather than Pure.

21. Changed the Asmodian quest "[Spy] Looking for Strange Aether" to "[Group] Looking for Strange Aether", since it was a group quest, not a spy quest.

22. Fixed the text in the Asmodian quest "[Expert] Weaponsmith's Final Exam" so that it asks for Vidar's Noble Greatsword instead of Vidar's Greatsword.

23. Added info to the Elyos quests that involve winning Veille's Favor, making it clear that you must defeat Mastarius to complete the quest. The affected quests are: "Winning Veille's Favor", "Favors for Veille", "Veille's Favor-ite", "Favor Feud", "Favors of Fancy", "Veilled Weapon", "Shield Veille".

24. Changed the text in the Elyos quest "Mabangtah's Second Test" to say "Klaw Nest". It used to say "Klaw Spawning Ground", which is not the correct name for that location.

25. Renamed a few Asmodian daily quests for the Field Wardens, which mistakenly had numbers in their titles, but were not part of a series.

26. Renamed Asmodian quest "[Spy] Looking for Strange Aether" to "[Group] Looking for Strange Aether", because it doesn't require rifting but does ask you to kill a challenging monster.

27. Shortened the [Manastone Exchange] prefix in all quest titles that had it to [Manastone], to match other [Manastone] quests.

28. Fixed text in the Elyos quest "[Group] Geologist in Jeopardy" so that it correctly instructs the player to collect "Charger's Masks" rather than "Assaulter's Masks" and "Wallarm's Masks" instead of "Guard's Masks".

29. Fixed the text in Elyos quests "[Daily] Passing Stones" so that it correctly instructs the player to look for "Janustones" instead of "Chaos Manastones", and "[Daily] Destroy the Meteorite" so that it correctly instructs the player to look for "Janusite Meteorites" instead of "Chaos Meteorites".

30. Fixed a number of quest titles that were supposed to be tagged as [Group] quests and were not.

31. Fixed text in Elyos quest "Easy as 4, 3, 2, 1" to clarify that the player needs to go back to Shaorunerk to turn the quest in (rather than Tassinerk, as it incorrectly stated).

32. Fixed the text in a number of quests so that they will now ask the player to kill the correct monster.#

Legion

1. Increased the maximum legion level from 3 to 5.

2. Expanded Legion Titles.

3. Added log features for the legion warehouse.

4. Added legion warehouse NPC in Reshanta. Kalix is the Elyos NPC and Skimir is the Asmodian.

Graphics Options

1. A "High Quality Graphics Engine" option has been added.

UI

1. Revamped the color and design of the UI and HUD.

Changed some of the mouse cursor icons.

2. Improved the map's features, and made it more interactive.

3. Added a new feature to allow some customization of characters' basic animations.

The character information window has a new motion tab. The default options are stand by, run, jump, rest, and shop. However, new motions will be available in the future via "motion card" items.

4. Changed the Recruit Alliance window (accessed either from links in the chat window, or from the Find Group window) to display more information.

5. Changed the broker UI so that item information is easier to see.

Click the arrow at the right hand side to hide the 'Seller' column and expand the 'Item' column. Clicking a column will sort by that column. An arrow will show whether it's sorted from high to low or low to high.

6. Added an option to show only usable chain skills on the quickbar.

Toggle this in Options - Game Options - User Interface - Quickbar. When the default chain skill is still on cooldown, the next preferred chain skill will appear on the quickbar instead. Chain skills preferences can be changed in Skill Info - Chain Info

7. You can now see on the character selection screen whether a character has mail.

When there is unread mail, an envelope icon is shown at the top of the character info. If there are items left to settle at the broker, a money bag icon is shown.

8. Added number 5 and 6 brands for groups and alliances to use.

These can be found in Skills - Actions.

9. Added new face and body type presets.

>

10. New options during character creation allow you to change facial expressions and face shape. You can also select colors by clicking the palette.

11. The pathfinding spirit that shows the way in the capital cities can now be disabled in 'Options - Game Options- User Interface - Show pathfinding spirit in the city'.

12. Made some additions and changes to the instance zone hot key settings.

Set the hot key in Options - Key Mapping- Window - Instance Info. Dark Poeta now has its own separate hot key setting, Dark Poeta Instance, to distinguish it from the general instance option

13. Increased the number of buff/debuff icons that the UI can display.

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14. A new animation has been added for when windows are opened.

15. Fixed a bug that caused effects to display even when players had turned them off in 'Options Graphics Options Display effect for...'

16. When a Critical Hit occurs with a skill attack, a system message saying "Critial Hit!" will now appear.

17. The size of the + button on the trade broker window is now adjustable according to the screen mode.

18. Fixed an issue where the name of the region 'Beritra's Weapon' in Beluslan, Asmodae, was shown in yellow.

19. Changed the maximum number of search results to 110 when searching for a character in the Find Friend window.

20. Changed some of the colors on the skin color palette used in character customization.

21. Fixed a bug where shortcut keys would reset when a player logged off after assigning shortcut keys.

22. Changed the system message when attempting to remodel an item that cannot be remodeled. It used to say that the item was not extractable, but extracting is a different process and the two are not linked. It now correctly states that the item cannot be used for modification.

23. Changed the slash command for the O sign and X sign emotes to /true and /false respectively. (/O is not a valid command, so we had to specify something that would actually work.)

24. Changed all in-game mentions of "PowerWiki" to say "Game Guide", to reflect the renaming/revamp of the service. Any in-game links have been updated to point to the new URL.

NPC

1. NPCs inside Balaur Fortress will no longer attack Omega and Ragnarok.

2. The effect of the "Tepetz's Curse" skill used by Lord Lannock's summoned 'Diligent Page' can now be cured with Greater Healing Potions or purification spells.

3. Lupukin in Beshmundir's Walk now sells Asmodian Kisks .

4. Fixed a bug where the corpses of monsters sometimes did not appear correctly.

5. Changed the stats of certain guard NPCs in Silentera Canyon.

6. Changed the stats of certain monsters in Heiron.

7. Fixed a bug where another NPC would appear in Inggison instead of the gate captain Pasiphae.

8. Fixed a bug where players were able to obtain AP from certain monsters in Gelkmaros.

9. Changed the names of the level 47 Kerubiel Sentinels at the Southern Latheron Coast in Theobomos, because they are identical to the Kerubiel Watchers at the same location and count as Kerubiel Watchers for the quest "Kerubiels on the Coast".

10. Renamed all Condor mobs throughout the game to Gryphus, since they actually are the same as the existing Gryphu mobs. Changed all relevant quest text to match.

11. Renamed the Crack Kaidan Afari mobs in the Kaidan Mine in Eltnen to Crack Kaidan Snappers. They were totally unrelated to the gatherable fish "Afari".

12. All merchants whose NPC titles said "Quality [Items]" now say "Divine [Items]"

13. Fixed references in several quests and item names to "Great Protectors" of various things ("Great Protector of Light", etc) when it should have been "Defenders" ("Light's Defender", for example). Affected quests:

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14. Changed the names of a couple of 'spectral' monsters that had the same name as other monsters in other regions:

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Environment

1. Added new Kaisinel Academy and Marchutan Academy areas.

You can reach them using the temple teleport statues in Sanctum and Pandaemonium. Alternatively, talk to the Crucible Teleporter NPC in Inggison or Gelkmaros.

2. Fixed a bug allowing players to access areas near Inggison and Gelkmaros Fortress that they were not intended to be able to reach.

Fixed regions are near Altar of Avarice, Temple of Scales, Vorgaltem Citadel, and Crimson Temple.

3. Modified some terrain in Gelkmaros's Earthfang Gorge.

4. Fixed a bug allowing players to move into the terrain in certain parts of Gelkmaros.

5. You cannot place kisks in some locations in Inggison and Gelkmaros. When you log out in those areas, you will now teleport to the Obelisk you are bound to.

6. Fixed a problem causing players to be returned to their Obelisks from certain parts of Heiron's Black Tears Swamp.

7. A Kisk can no longer be installed inside an instance or in Silentera Canyon.

8. Changed the loading banner, log-in screen, server selection, and character selection screen.

The new loading banner. The new character creation background:

9. Elite Balaur will now spawn at Kysis, enabling the Balaur to recapture the fortress.

Audio

1. Fixed the cutscene audio and subtitles for the Elyos quest "The Shugo Fugitive" so that it would now correctly refer to the NPC as Gestanerk, rather than Dogirunerk.

2. Fixed the audio in the cutscene for the Asmodian quest "[Expert] Armorsmithing Expert". (Half of it was previously silent).

3. Added new audio files for a number of NPCs, which previously had missing audio greets, misleading greets, used the wrong voice, etc.

Darius, Anaka, Dein, Baoninerk, Javirunerk, Lyeanenerk, Moorinerk, Vorena, Angrboda, Asphesius, Aquila, Aranolf, Orashunerk, Evadene, Dullaha, Sinood, Leah, Leanor, Mikurunrunerk, Zetus, Squeegenerk, Ben, Clio, Cliessa, Garpedo, Gerad, Chopirunerk

4. Fixed the text in many cutscenes where there were slight text mismatches from the voiceover.

5. Fixed several cutscenes and NPC audio greets where the sound volume was too low for the voice to be heard.

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