Roguelite Noita's simulated pixel system suggests a promising Spelunky successor
Noita looks like Spelunky if Spelunky simulated each and every individual pixel in its dynamic, procedurally-generated universe.
The brainchild of Olli Harjola (The Swapper), Petri Purho (Crayon Physics Deluxe), and Arvi "Hempuli" Teikari (Environmental Station Alpha) at their new studio Nolla Games, Noita offers insanely interactive environments where every pixel is susceptible to both physics and the elements. As such, every individual speck of scenery can be burnt, melted, chipped away, or collapsed.
These sorts of things will happen a lot in Noita, as players are put in the role of a sorcerer, so you'll do plenty of customising spells and casting them, which promises to affect the scenery in ways both sensible and surprising.
From the trailer alone we see our sorcerer cooling lava, shattering vats of acid, igniting gaseous caverns, breaking bridges of ice, shooting down hazardous wheels, and melting barriers of snow.
The developer has a nice pedigree, too, as we highly recommended Harjola's puzzle platformer The Swapper, and found Crayon Physics Deluxe to be pretty good too.
Noita will be coming to PC "when it's done", Nolla noted.
Will you support Eurogamer?
We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.
Support us View supporter archivencG1vNJzZmivp6x7psHRqJ6apZWne6%2Bx02iroZ1dqMSivM%2BeqWaZnpl6pL7AsqanZaCdxrS1wqxknZ2mqHq2usitnGahnmLAqrnUpZitnZRiwKqwxGaqnKqfobmqusZmqaifpZq5qrfEZqWooaSW